Activity 10, Advanced - Iterating on SVG Drawings & Beyond

In this final adventure of TADA, students will practice iterating their digital drawings by changing attributes of shapes to alter their appearance, moving them around, fixing problems, and getting comfortable enough with manipulating the SVG syntax to prepare for more advanced coding and drawing skills.

This adventure will involve computer use, text editor navigation and text editing/input, opening and navigating through their SVG files and altering the code, being able to open the finished SVG files in Google Chrome or Mozilla Firefox, and outputting via any tactile method.

These tasks should be able to be repeated for each change to the SVG file code and the previous embossed or tactile output retained to compare and contrast the differences between the previous drawing output and the current iteration. Students should be able to discern how the numbers and changes they've made are affecting the output and should be able to enjoy experimenting with subtle and big changes to help spatially map the code to what they are feeling with the tactile output.

Setup - Activity 10

This activity can be broken down into several elements for lesson planning.

Objectives

Materials Needed

Ideas for Carrying Out This Activity

Adventure Map: Activity 10

Teaching tip: Provide sufficient time for the student to explore, develop skills, and have fun at each step! Encouraging creativity and personal preferences for drawing as much as possible. Some students may be able to accomplish each step in one session; most students will need several sessions to complete the adventure. This is a very technical part of the adventure, and this may become frustrating depending on the technical aptitude of the students and their screen reader/magnification skills. Please give them enough time and space to solve for technical bugs and typing errors; Google Chrome will do a basic debug of SVG code and tell the student what lines have errors when opening the SVG within the browser.

Debugging and understanding how to change the attribute values are crucial steps to this entire process. Values within the quotation marks should be the only things changing in the code, unless students decide to remove certain styling attributes altogether. There is a lot of potential for typing/syntax errors such as extra or missing quotation marks, the wrong quotation marks being used, missing or added spaces between the attributes, the equal signs, and the values in the quotation marks, and potentially deleting the closing forward slashes and greater-than signs.

Some examples of common mistakes:

1. Introduction

Students will now have a chance to understand how changing values in their code can alter the tactile output of their illustrations from Activity 9, and start to learn how the numerical units map to the actual output on the paper.

2. Think About the Values

3. Make the Changes

4. Compare and Contrast

5. Iterate, Iterate, Iterate

6. Final Goals, TADA!

Students have now made their way through the entire adventure and are now skilled explorers ready to advance further into the wilds of tactile illustration! They've developed great skills and found great tools to keep in their travel packs, and can now create graphics either by hand or via code on the computer.

Students can begin progressing through the rest of BlindSVG.com at their comfort and leisure if they are interested in learning more about the graphics creation process. Have the students think about what they can now create, and challenge them to get out there and try it for themselves!

Extension Activity:

Thank you so much for exploring with us!