Activity 9, Advanced - Digitizing Drawings with SVG Code

In this activity, students will get their hands on SVG code and learn how to render their physical Activity 1 drawings as digital illustrations. Students will follow the syntax available on BlindSVG.com to build their basic shapes using the attributes and values from the first activity, then get visual and tactile confirmation of their end result, getting to compare the output to their original drawings.

This activity will involve computer use, text editor navigation and text editing/input, being able to open the finished SVG files in Google Chrome or Mozilla Firefox, and outputting via any tactile method.

Setup - Activity 9

This activity can be broken down into several elements for lesson planning.

Objectives

Materials Needed

Alternate Materials

Ideas for Carrying Out This Activity

Adventure Map: Activity 9

Teaching tip: Provide sufficient time for the student to explore, develop skills, and have fun at each step! Encouraging creativity and personal preferences for drawing as much as possible. Some students may be able to accomplish each step in one session; most students will need several sessions to complete the adventure. This is a very technical part of the adventure, and this may become frustrating depending on the technical aptitude of the students and their screen reader/magnification skills. Please give them enough time and space to solve for technical bugs and typing errors; Google Chrome will do a basic debug of SVG code and tell the student what lines have errors when opening the SVG within the browser.

1. Introduction

Students will now get their first chance to translate their tactile physical drawing into an actual digital illustration using SVG code. This requires a good understanding of the attributes and values of their drawn shapes and comfort with manipulating and editing text in a basic text editor.

2. Read BlindSVG.com

To get prepared for this task, have students read through the following pages of BlindSVG.com:

This will give them information about SVG coding, how to set up their first SVG text files, explain the overall concept of the SVG units (reinforced by Adventure 1), and give them syntax to create basic shapes.

3. Build Template SVG Files

4. Identify Shapes and Start Coding!

5. First Output and Debugging

6. Output and Tactile Assessment

7. Final tweaks