Activity 4, Intermediate - Code & Go Mouse

In this adventure, students will learn coding skills with Colby, the programmable robot mouse from APH. The students will program the sequence of steps and Colby will race to find the cheese.

Setup - Activity 4

This activity can take several sessions. Students will need time to create the maze before solving it.

Objectives

Materials Needed

Ideas for Carrying Out This Activity

Adventure Map: Activity 4

Teaching tip: Provide sufficient time for the student to explore, develop skills, and have fun at each step! Encouraging creativity and personal preferences for drawing as much as possible. Some students may be able to accomplish each step in one session; most students will need several sessions to complete the adventure.

1. Introduction

2. Introduce Code & Go

3. Practice Together

4. Design Colby's Mouse Town

5. Sharing and Discussion

6. Conclusion